Africa’s cybersports infrastructure fails to keep up with user demand


Kenya and other African countries have seen a recovery In activities and bets on cybersport. This is due in part to the increased availability of the Internet and devices such as smartphones, personal computers and consoles. The most popular games are EA Sports FC, Call of Duty and Tekken.
In order to meet the growing demand for Africans for sports cyber, professional teams at different levels have been created and fairly important and important events have been organized. Indeed, the interest in video games increases in Africa, the continent with the youngest population. Between 2015 and 2021, for example, the number of video game consumers in Africa increased from 77 million to 186 million. And some of them have become professional players over time. For example, the ACE Gamers team is recruiting and trains players for EA Sports FC, Apex Legends, “Mortal Kombat” and other games.
There is nothing better than large -scale cybersport events, such as the two -day African Cup finals, to increase the interest of experienced players in games and attract new ones. Before that, qualification events took place for seven months in the most developed African countries, from Egypt in South Africa. More than a hundred teams have participated.
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Cybersport is based on online multiplayer games, which disadvantage African players. The continent’s infrastructure for this type of game is not the most developed. However, Carry1st works on a solution to this problem. Over the past two years, the company has teamed up with numerous game development companies to help them launch servers in Africa. This was done for Call of Duty: Mobile and the tactical shooter Vaillor.
In addition to cyber sports, electronic sports betting also gain popularity. Indeed, Africans recently had access to many bookmakers. Among these, Melbet, Mostbet and 1win are particularly remarkable. However, Melbet stands out with unique bonuses and high ratings, many players choose it. To start betting on the cybersport, you just have to spend Melbet connection recording and reconstruct your balance.
The financial problem is also difficult, because it is not easy for players to find sponsors and large money tournaments are rarely organized. For example, the total price for the same tournament in Nairobi was $ 15,000. Such restrictions cause significant damage to the Cyberrsport sector in Africa. To solve this problem, it is necessary to prove that the African cyberrsport is interesting and is watched by many people. If he succeeds, the money will be invested.

Thus, the prospects for cybersport in Africa seem attractive, provided that certain current problems are resolved at the local level. It is important that African players are on an equal footing with other cybersport players.