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Nostalgia Meets Unreal Engine 5

With The Elder Scrolls 6 far away from release, it is a good idea to release a remake version of the most iconic The Elder Scrolls title to bridge the gap. However, the problem lies in the fact that switching engines may cause trouble and ruin the fun of the original game.

Unreal Engine 5 is renowned for appealing visuals, but whenever developers use too many features from UE5 to make the game visually stunning, games start lagging in performance. If this happens to Oblivion Remake, it will ruin the entire gameplay experience.

Anyway, changing the engine suggests that a full-scale remake will probably release some time in 2025 with some advanced features while keeping the core features of the game intact. As the latest rumors suggest that the remake is taking inspirations from other Souls-like titles and making some changes to the blocking and stamina system.

Blocking wasn’t a very effective system in the OG title; rather, it was kind of frustrating. Therefore, taking some inspiration from other Souls-like games, if Bethesda reworks that to make it more suitable for players, it will definitely work positively for the remake.

For the Stamina system, this goes as well. In the original game, it is less appealing and more complicated. If the developer team makes some changes to the Stamina HUD to make it aesthetically appealing to the new-gen players, the remake will get more success than the original one.

Taking some inspiration from other games to redesign some features is okay. A touch of modernity will fit into the storyline, but if the team overdoes things, they will probably destroy an iconic game.

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